Azir
MageMarksman

Azir

the Emperor of the Sands

Base stats

Level 1 values with per-level growth, from the current patch's data.

Combat
Attack damage56
Attack speed0.625%+5%
Crit chance0%
Attack range525
Defense
Health575+108
Armor25+5
Magic resist30+1.3
Health regen7+0.75
Utility
Mana320+40
Mana regen8+0.8
Move speed330

Abilities

Passive and four active abilities, in cast order.

P

Shurima's Legacy PASSIVE

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Q

Conquering Sands Q

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

W

Arise! W

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

E

Shifting Sands E

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

R

Emperor's Divide ULTIMATE

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Runeterra lore

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